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Cables and Electrical Outlets past the 29th cable will show as unpowered and thus will never power anything connected via Electrical Outlets past that point when the Wind Turbine is active. The turbine must be within 29 cable lengths of the generator.
SCORCHED EARTH ARK WORTH GENERATOR
A generator 30 lengths away, and a turbine on the opposite end will not work. Anything beyond that will be dead power lines.
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You will need to manually turn the generator back off. Generators using the enabled auto power feature will not power down when the wind turbine kicks back on.After some server resets you may need to destroy and place wind turbines again to get them to power electrical grids.This map shows the amount of wind on Scorched Earth. Multiple turbines facing four directions made no change other than the slight randomness in the turn off time which during testing never exceeded 15mins game time. In 85% region tested 11am - 3pm game time was below 20% wind strength. However the wind strength appears to follow a set pattern for time of day.
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Wind turbines appear to stop working slightly randomly around 20% wind strength as displayed in character screen near current temperature. there is no guarantee any turbine will be on or off at the same time, building multiple turbines will yield better results for more reliable uptime.Įdit: The above seems wrong for single player versions. This can be seen in game by placing turbines facing different directions in the same area. Multiple turbines in a single power grid can function independently of each other. Regions labeled as Wilderness in Scorched Earth count as 100%. This number means the amount of wind the area contains, and indicates roughly how often a turbine (or array of turbines) will produce power. Hold H in the game wherever you are, you'll see (map name) XX% W. Provides electricity by conversion of wind energy.